Ledger № 1431300K.u.K. Colonial Survey · Planet SophieAnno 1910
The Raider's Field Archive

SAND ARCHIVE

An unofficial ledger of arms, grounds & salvage — Raiders of Sophie
Community
Edition

Grade and Weapon Variants

How Gun Tiers Work
Geprüft · K.u.K.

Personal-weapon rarity isn’t a random roll but distinct variants of one platform: the grey Blitz PPS-5 carries 5 rounds, the green 10R — 10, the blue 15R — 15. The cartridge sets the damage; the weapon variant changes the magazine, recoil, sight and reload. Upgrading between tiers is a craft at the weapon workbench.

Grade Scale
TierColourHow to Get
CommonGrey/WhiteCraft for 25Scrap Metal · T1 workbench
UncommonGreenCraft: white variant + 25Scrap Metal
RareBlueT2 workbench (rods,Weapon Parts) and loot
NoteworthyPurpleAdvanced crafting (lenses, etc.), stashes
RemarkableOrange*Rare loot (*colour unconfirmed)
ExperimentalRedRed Boxes — top-tier loot
Damage by Calibre
8×21mm~50
9×42mm50
11×54mm100 (AP — 75)
12 Gauge22/pellet · slug 150
HE Rocket300
Field NoteThere are no detachable attachments: a scope or suppressor is a different weapon variant, obtained through crafting. Hull guns run on their own quality scale: Rusty → Worn → Pristine → Experimental.
On ReliabilityDamage and multipliers are confirmed by datamining of the game’s tables (the DamagePhysicalData/HeadShotMultiplierData fields from the game files). Base player health, personal armour and the revive mechanic are not published in open data. Early Access: balance shifts with patches.
A Gunsmith’s First Steps
  • The first weapon unlock in the tech tree: 1,500Crowns — the main currency + 200Scrapped Ammo.
  • The T1 workbench builds white and green variants fromScrap Metal.
  • The T2 workbench unlocks advanced conversions — M82, Pepper Mill, the sniper Petros.
Filed Under
LoadoutCraftingTiers
Sand Archive · Community Ledger Loot TiersPrinted on Sophie · MCMX