Grade and Weapon Variants
How Gun Tiers Work
Geprüft · K.u.K.
Personal-weapon rarity isn’t a random roll but distinct variants of one platform: the grey Blitz PPS-5 carries 5 rounds, the green 10R — 10, the blue 15R — 15. The cartridge sets the damage; the weapon variant changes the magazine, recoil, sight and reload. Upgrading between tiers is a craft at the weapon workbench.
Grade Scale
| Tier | Colour | How to Get |
|---|---|---|
| Common | Grey/White | Craft for 25 · T1 workbench |
| Uncommon | Green | Craft: white variant + 25![]() |
| Rare | Blue | T2 workbench (rods, ) and loot |
| Noteworthy | Purple | Advanced crafting (lenses, etc.), stashes |
| Remarkable | Orange* | Rare loot (*colour unconfirmed) |
| Experimental | Red | Red Boxes — top-tier loot |
Field NoteThere are no detachable attachments: a scope or suppressor is a different weapon variant, obtained through crafting. Hull guns run on their own quality scale: Rusty → Worn → Pristine → Experimental.
On ReliabilityDamage and multipliers are confirmed by datamining of the game’s tables (the DamagePhysicalData/HeadShotMultiplierData fields from the game files). Base player health, personal armour and the revive mechanic are not published in open data. Early Access: balance shifts with patches.
A Gunsmith’s First Steps
- The first weapon unlock in the tech tree: 1,500
+ 200
. - The T1 workbench builds white and green variants from
. - The T2 workbench unlocks advanced conversions — M82, Pepper Mill, the sniper Petros.
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