Health & Armour
50-point Plates · Field Observations
Character health works in plates: three 50-point plates for 150 total. Armour adds its own 50-point plates on top. One 50-damage shot (EB revolver, 8×21/9×42 cartridge) strips exactly one plate — armour first, then health.
Survival Arithmetic
| Health | 3 plates × 50 = 150 |
| Armour | 50-point plates (jackets/vests) |
| 50-damage shot | Minus one plate |
| Petros (100) | Two plates per shot |
| Canned Food | +25 (half a plate, datamine) |
| Medkit | Full restore |
| Regen | Partial, while taking no damage |
| Damage Types | Kinetic / pressure (partly bypasses armour) / explosive |
What Grants Armour
Old Smuggler’s Jacket — K.K. Landwehr T1 unlock (craft: 50
+ 5
).- SGOW SW.52 body armour — K.K. Landwehr T3.
- FMJ and AP cartridges exist precisely to beat armour plates.
On ReliabilityHP figures are absent from the open game tables — the plate arithmetic comes from field observations (consistent with datamined ammo damage). Fan wikis alternatively describe armour as percentage kinetic-damage reduction per tier (−15/−30/−45/−55%) — to be reconciled once datamined.
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